However, the agent can’t move on too or through a space that’s already occupied by a hunter. The agent begins on space M1 and can move from 0-4 spaces. No other players are allowed to look at the sheet. Rather than moving the agent piece on the game board, which would give away the agent’s identity, this player must instead track his or her movements by writing on a movement sheet. The game is always started by the agent player whose aim is to complete any three of the four mission objectives and reach an escape point before the time is up.
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